![]() ![]() It's different, organic, and has a beautiful natural color. Players can even partake in some of the day-to-day police work that you would expect to be beneath the paygrade of a cyborg supersoldier, with side missions that range from taking civilian complaints at the office desk, to carrying inebriated felons to their jail cells.Live edge wood is a unique material you can use for DIY projects. Outside of the firefights, Rogue City also exploits RoboCop's skills as a detective via investigations that require you to examine evidence, converse with the locals, and deduce your findings on a case, before choosing how to respond. There are also some gratifying melee abilities, but don't expect too much in the way of expansive combat evolution over the course of Rogue City's twenty-hour adventure. Gameplay is enriched somewhat via new weapons and upgrades for both Murphy and his Auto 9, that can be unlocked as you progress. It's a satisfying gameplay loop, albeit one whose relative ease and straightforwardness does border on the repetitive side in the later hours of the campaign. ![]() Armed with RoboCop's iconic Auto 9 machine pistol, you'll spend much of your time moving from room to room, scanning the area for targets (cleverly emulating the movies' first-person HUD), and dispatching any threat within seconds. There is, of course, plenty of shooting to be done, too. In this way, Rogue City offers a first-person shooter experience that plays quite unlike any other, not so much subverting the genre's stereotypes as it does march right through them with the same gusto with which Murphy stubbornly ploughs concrete, plasterboard, and any other obstacle in his way. True to form, RoboCop neither runs - nor even lightly jogs - towards justice, but instead methodically stomps into each combat situation, soaking up enough gunfire to make the act of taking cover almost pointless. When it comes to gameplay, however, Rogue City refuses to compromise on the spirit of its central character, and is all the better for it. ![]() But that attempt at player choice often feels at odds with an experience that largely encourages and celebrates the "shoot first, ask questions later" approach, resulting in a game that doesn't always seem to quite have a handle on the kind of RoboCop story it wants to tell. ![]() You will, at least, be given some agency in considering how those Prime Directives are fulfilled, with multiple endings and mission outcomes depending on how you've closed cases, engaged with Detroit's citizens, and maintained public order. When it comes to gameplay, Rogue City refuses to compromise on the spirit of its central character, and is all the better for it. Alex Murphy's comically techno-fascist approach to justice is certainly on display here, but is presented without comment, indulging in the gratification of his violence without asking players to really consider the insidious forces guiding his Prime Directives. If anything's missing, then, it's perhaps some of the sociopolitical subtext that lent 1987's RoboCop its edge. The central story weaves itself into the tapestry of the series' existing canon, too, centred around Detroit Police Department's conflict with The Torch Heads, an anarcho-punk criminal gang with links to the Nuke narcotic that acts as the central MacGuffin of RoboCop 2.Įven the game's litany of cheesy one-liners, in danger of coming across as hokey and wooden almost anywhere else, seem to fit right at home within this B-movie world of cyberpunk satire. From its scene-setting opening newsreel, right down to the perfectly rendered nuts and bolts of Rob Bottin's iconic suit design, much of RoboCop: Rogue City authentically captures the look and feel of Paul Verhoeven's original classic, with Weller's plain-spoken delivery offering the icing on the cake for franchise fans. ![]()
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